A 3D, 2D-Projected platformer about a soldier navigating through different worlds and ultimately fighting the god behind it all.
This was an individually carried out project where the focus was on adding game feel and making it playable on WebGL. I wanted to make a game where the world is in 3D with the movement being restricted to 2D space.Â
Making a game for WebGL
Platformer game feel
Kitbashing for level design
Making a game for WebGL made me realize how important performance optimization is. Working with partly pre-assembled kitbashed environments showed me how much detail goes into a small environment and that having fun experimenting with an idea goes a long way.