A third-person puzzle platformer where a robot needs to find his missing parts and reach the exit.
This was the first time I had to complete a full development cycle. From making the models, texturing, doing the level design as well as programming, this was my introduction to making games.
Working in Unity 3D
Linear level design
3D modelling
Texturing
Programming
Coming up with a game idea is just a fraction of the development cycle, actually making it has showed me just how much work goes into the production phase.