A first-person walking simulator where the player goes over the three different components of the self-determination theory.
This was a group project where I was the game designer and partly game developer. I was responsible for setting up the project with a programming framework and make sure the other designer's code would keep working. Besides that I created the game loop and presented it in a schematic way so everyone could follow along.
Being the bridge between design and development
Working in a pipeline-esque manner.
Learning to be the bridge between design and development made be realize how important it is to communicate efficiently and effectively. Not only do need to clearly envision your and others' ideas, you need to convey them in such a way that everyone understands it.