A top-down isometric zombie shooter about a soldier finding his way out of a zombie infested city.
This was an individually carried out project. I played many shooters, but never one with an isometric perspective, hence why I wanted to make one. Here the player traverses an abandoned city looking for multiple keys to open the exit so he can escape.Â
Kitbashing for level design
Programming basic enemy AI behaviour
Isometric gameplay design
Open world level design
Kitbashing with an assetpack saves you a lot of time, hardcoding dependencies will make codebase changes inefficient and time consuming and working with isometric perspective was surprisingly fun to do.