A cinematic gameplay introduction for a warship game.
This was an individually carried out project and aimed at learning how cinematography can enhance a game. I took inspiration out of how Hideo Kojima amplifies his game designs by incorporating cinematography. I wanted to try this for myself and came up with this project.
Working in Unity HDRP
Working with the Unity Timeline
Combining cinematography with games
By experimenting with cinematography in a game I came to realize that those two work excellent together. Especially in HDRP you can make use of all the fancy tools to really elevate the experience.