A 3D sidescrolling walking simulator about a kid navigating through the deserted, radioactive city ruins.
This was a group project where I was the project lead and level designer. I was responsible for ensuring that we wouldn’t deviate from our core concept by creating a solid foundation. I did this so we could always ground ourself again if we were about to deviate too much.
Kitbashing for level design
Leading a project
Worldbuilding
I learned that a project lead’s biggest challenge is to find the right way to make communication between team members, departments etc. a smooth process.