A first-person walking simulator where the player steps in the shoes of a bureaucrat to reform the underground society by choosing their own policies.
This was a group project where I was the lead developer and eventually project lead. Although I am not majoring in game development, I did find enjoyment in managing the back-end of the project. Using a framework which made implementing features easy was beneficial for understanding the needs of developers.
System development for the project back-end
Emergency project lead in the final stages of the development cycle
I learned that in programming something being simple not equals to being easy. I was responsible for the programming and finally understood why programmers want the code structure a certain way (decoupled, readable etc.). Program with the mindset that someone else needs to work with it.